The world need more robots! Sculpted in Zbrush, textured in Substance painter and rendered in Blender, Cycles.
I finally got to finish an old speeder that’s been lying around on my drive. It’s modeled with zbrush, textured in substance designer and rendered in blender, cycles
Here’s a quick guide to repositioning the pivot point (symmetry and/or mirror axis) in ZBrush 4R7
About a year ago I was contacted by Milk VFX and was asked to do some creature concepts for the TV Show Beowulf: Return to the Shieldlands. I worked alongside Milk VFX inhouse concept artist Grant Bonser during the character design process. These sculpts that I did are all pretty rough as this was done… More Creatures for Beowulf: Return to the Shieldlands
One more alien to the crew. Sculpted in zbrush and rendered in Blender, Cycles #b3d #ZBrush
Carol Peletier from the walking dead. Sculpted in ZBrush. Hair, texture and render in blender, cycles. I’ll see if I can post some more renders soon.