I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.
Modeled in zbrush and Blender. Rendered in Blender, Cycles
After doing some hard surface modeling it was time to get back to the comfort zone of scary monsters.
Sculpted in ZBrush, rendered in blender, cycles
I made this walker robot in blender – a great, free 3d sofware. I used two great addons called hard ops and boxcutter to speed things up. Textured in substance painter and rendered in blender with cycles
The world need more robots! Sculpted in Zbrush, textured in Substance painter and rendered in Blender, Cycles.
I finally got to finish an old speeder that’s been lying around on my drive. It’s modeled with zbrush, textured in substance designer and rendered in blender, cycles
Here’s a quick guide to repositioning the pivot point (symmetry and/or mirror axis) in ZBrush 4R7