Luitenant/Lu – hi res model for Adam unity demo

Working at Bläck stuidios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian for the Adam unity demo after a concept by Georgi Simeonov. The model of Luitenant/Lu was based on the Adam character model by Plamen Tamnev.

More info regarding this project can be found at the homepage of Bläck Studios
http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/

luitenant_wip_1609010001luitenant_wip_1609010002luitenant_wip_1609010003

Sebastian – hi res model for Adam unity demo

Working at Bläck stuidios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian for the Adam unity demo after a concept by Georgi Simeonov. The model of Sebastian was based on the Adam character model by Plamen Tamnev.

More info regarding this project can be found at the homepage of Bläck Studios
http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/

sebastian_wip_160902_b_0001sebastian_wip_160902_b_0002sebastian_wip_160902_b_0003

Wanderer

Here’s a robot character design that I’ve made. I’ve been working on and off on this for some time now. It started out as a concept sculpt in zbrush, then a production model in blender. I used marvelous designer for the cloth. Textured in substance painter and finally rendered in blender, cycles. I also ended up doing a simple environment as well. The closeup stuff i done in blender and the mountains in the back is done in world machine.

wanderer-1wanderer-2wanderer-3wanderer-4wanderer-5wanderer-substance-painter-full-bodywanderer-substance-painter-closeupwanderer-render-scene-blenderwanderer-zbrush-concept

 

Below

I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.

Modeled in zbrush and Blender. Rendered in Blender, Cycles

below_finalComp

Make lovecraft – not war

After doing some hard surface modeling it was time to get back to the comfort zone of scary monsters.

Sculpted in ZBrush, rendered in blender, cycles

Small walker

I made this walker robot in blender –  a great, free 3d sofware. I used two great addons called hard ops and boxcutter to speed things up. Textured in substance painter and rendered in blender with cycles

 

smallWalker_front smallWalker_side smallWalker_back

Robot

The world need more robots! Sculpted in Zbrush, textured in Substance painter and rendered in Blender, Cycles.

 

Robot concept by Daniel Bystedt. Zbrush, substance painter and blenderRobot concept by Daniel Bystedt. Zbrush, substance painter and blenderRobot concept by Daniel Bystedt. Zbrush, substance painter and blenderRobot concept by Daniel Bystedt. Zbrush, substance painter and blender