Zbrush4R8 beta testing

Zbrush4R8 is finally released. I was doing beta testing for Pixologic and now I can finally show the images.

 

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Sci-fi rifle

Having some fun with designing a sci-fi rifle in blender with addons hard ops and box cutter. Texture in awesome substance painter and rendered in blender/cycles

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Alien bust

Time to get back in the comfort zone with another alien bust. Sculpted in zbrush. Render and comp in blender. First time using the filmic LUT from the nightly build of blender.

 

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Luitenant/Lu – hi res model for Adam unity demo

Working at Bläck stuidios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian for the Adam unity demo after a concept by Georgi Simeonov. The model of Luitenant/Lu was based on the Adam character model by Plamen Tamnev.

More info regarding this project can be found at the homepage of Bläck Studios
http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/

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Sebastian – hi res model for Adam unity demo

Working at Bläck stuidios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian for the Adam unity demo after a concept by Georgi Simeonov. The model of Sebastian was based on the Adam character model by Plamen Tamnev.

More info regarding this project can be found at the homepage of Bläck Studios
http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/

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Wanderer

Here’s a robot character design that I’ve made. I’ve been working on and off on this for some time now. It started out as a concept sculpt in zbrush, then a production model in blender. I used marvelous designer for the cloth. Textured in substance painter and finally rendered in blender, cycles. I also ended up doing a simple environment as well. The closeup stuff i done in blender and the mountains in the back is done in world machine.

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Below

I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.

Modeled in zbrush and Blender. Rendered in Blender, Cycles

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