Hero for Biomutant cinematic trailer

Last year at Goodbye Kansas Studios, we created the cinematic trailer for the game Biomutant. The game is currently in development by our talented friends at Experiment 101.

I got to design and create the hero of the cinematic from scratch. The character was later used as the start look of the main character in the game. During the process I got some great input from Stefan Ljungqvist who is the head of studio over at Experiment 101. I’m really happy to have worked on the project and to populate the vibrant world that Experiment 101 has created! Thanks to Henrik Eklundh who helped me with the yeti fur setup.

Goodbye Kansas Studio – Biomutant trailer full credit
http://goodbyekansasstudios.com/work/biomutant/

Biomutant game homepage
http://biomutant.com/

Experiment 101 – game developers
http://experiment101.com/

 

Zbrush biomutant hero
Zbrush screenshort of Biomutant hero of the cinematic trailer
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Concept of biomutant
Zbrush biomutant hero pointing gun
Biomutant hero

Zbrush biomutant hero at pool

Painted Goblin

Going back to some more organic stuff after doing hard surface. Just having fun and grading like a maniac :-). Sculpted in Zbrush, textured in Substance painter and rendering done in blender, cycles as usual.

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Zbrush4R8 beta testing

Zbrush4R8 is finally released. I was doing beta testing for Pixologic and now I can finally show the images.

 

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Sci-fi rifle

Having some fun with designing a sci-fi rifle in blender with addons hard ops and box cutter. Texture in awesome substance painter and rendered in blender/cycles

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Alien bust

Time to get back in the comfort zone with another alien bust. Sculpted in zbrush. Render and comp in blender. First time using the filmic LUT from the nightly build of blender.

 

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Luitenant/Lu – hi res model for Adam unity demo

Working at Bläck stuidios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian for the Adam unity demo after a concept by Georgi Simeonov. The model of Luitenant/Lu was based on the Adam character model by Plamen Tamnev.

More info regarding this project can be found at the homepage of Bläck Studios
http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/

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Sebastian – hi res model for Adam unity demo

Working at Bläck stuidios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian for the Adam unity demo after a concept by Georgi Simeonov. The model of Sebastian was based on the Adam character model by Plamen Tamnev.

More info regarding this project can be found at the homepage of Bläck Studios
http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/

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