‘m doing some testing of the upcoming REALTIME Eevee viewport for Blender 2.8, which is currently in development.
I’ve been waiting for the blender developers to finish up the job with porting the modifiers to Blender 2.8 so that I could test an animated scene. The sequence was rendered in Blender 2.8’s new realtime viewport EEVEE. Comp was done in Blender 2.79
The creature was sculpted in Zbrush and the textures were done in Substance Designer and Substance Painter.
The voice actor in the video is my oldest daughter 🙂