Professional tvc’s

Here is a selection of the professional tv commercial productions that I have been working on

Conan teaser

Unravel Intro

The Hunter primal

 

State Zero

State Zero is a fantastic short film by Director and Concept artist Andreé Wallin. Bläck studios where I work did the VFX

 

BMW – sustainability

This is a cg trailer that me and some friends made on our spare time for a Swedish pen and paper rpg called Mutant – år noll. I made the main character and cloth simulation. I’m really happy and proud to have been a part of this project. Thanks Calle Granström, Jonas Ekman, Jonas Skoog, Henrik Eklund, Love Gunnarsson and others for a great collaboration!

Vodafone – Freebee Cinema Pass – Christmas 2013

I was mainly working as project manager on this project. I also did some modeling, rigging, and backplate matte painting.

WWF – We Don’t Farm Like This

http://vimeo.com/74327455

On the milford side I was acting as project manager, rigger and modeler.

Vodafone awkward

I did the original model and texture of the main character when the first commercial aired. For this production I was mainly working as a project manager.

Official vignette Göteborg International Film Festival 2013

I was responsible for sculpting the dragon together with two other artists. I also set up the sculpt to vector displacement pipeline from zbrush to nuke. This enabled multiple artists to work on the model within ZBrush at the same time and also ensuring highest possible sculpting detail. I created dragon related blend shapes and pose space deform blend shapes for the rigging department. Furthermore I did modeling and texturing on the ship asset.

Surf festival

I modeled and created blend shapes for the main character. I also did some proxy environment models.

China mobile

I modeled and textured a bunch of characters in this movie.

Oi Futuro Thumb Town

I did character and environment texture and modeling for this project.  I also did the hair on two of the main characters, which is the ones who does not have polygon hair. The foam in the shaving salong was rigged and hand animated by me.

Cushelle Koala

I was responsible for character texturing and modeling in this production. I also did the facial blend shapes.

Pennington Bird Band

I was responsible for character texturing and modeling in this production. I did facial blend shapes for some characters. I also did some environment animation.

Victoria government

I was responsible for character and environment texturing and modeling

Gio Motor

I was responsible for character and environment texturing and modeling. I also did groom curves for the characters hair.

kinder riegel

I was responsible for character and environment texturing and modeling.

GIO saftynet

I was responsible for character and environment texturing and modeling. I also did groom curves for the characters hair.

Kiri – Land

I was responsible for character and environment texturing and modeling

Banamex

I did the the modeling and texturing of the sheep. I also did some environemnt stuff.

Jet blue – seatmonster

I was responsible for character and environment modeling, camera animation and character animation when the main character is going through the hole with the bags. This was done back in 2008 during my internship at Milford Film & Animation

Jet Blue – DVD

I was responsible for character and environment modeling and camera animation. This was done back in 2008 during my internship at Milford Film & Animation

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