Speeder

I finally got to finish an old speeder that’s been lying around on my drive. It’s modeled with zbrush, textured in substance designer and rendered in blender, cycles

 

ZBrush tutorial – Make asymmetric model symmetrical

quick Tutorial to repositioning the pivot point

Here’s a quick guide to repositioning the pivot point (symmetry and/or mirror axis) in ZBrush 4R7

Zbrush set pivot point

Creatures for Beowulf: Return to the Shieldlands

About a year ago I was contacted by Milk VFX and was asked to do some creature concepts for the TV Show Beowulf: Return to the Shieldlands. I worked alongside Milk VFX inhouse concept artist Grant Bonser during the character design process. These sculpts that I did are all pretty rough as this was done during the character concept stage. You can read a more in depth article about the VFX in Beowulf here

 

Grendel concept for the tv show Beowulf: return to the shieldlands Grendel concept for the tv show Beowulf: return to the shieldlands Grendel concept for the tv show Beowulf: return to the shieldlands Grendel concept for the tv show Beowulf: return to the shieldlands Skin shifter concept for the tv show Beowulf: return to the shieldlands Skin shifter concept for the tv show Beowulf: return to the shieldlands Skin shifter concept for the tv show Beowulf: return to the shieldlands troll concept for the tv show Beowulf: return to the shieldlands

Puppy eyes

One more alien to the crew. Sculpted in zbrush and rendered in Blender, Cycles #b3d #ZBrush

Puppy eyes

Carol Peletier from The Walking dead

Carol Peletier from the walking dead. Sculpted in ZBrush. Hair, texture and render in blender, cycles. I’ll see if I can post some more renders soon.

 

Carol Peletier front

Mech in robes

Mech in robes. Sculpted in ZBrush and render and composit with blender, cycles. I was rather going for a concept than a perfect, clean version.

mech in robesmech in robes combinedmech in robes clay combined