The world need more robots! Sculpted in Zbrush, textured in Substance painter and rendered in Blender, Cycles.
Here’s a quick guide to repositioning the pivot point (symmetry and/or mirror axis) in ZBrush 4R7
About a year ago I was contacted by Milk VFX and was asked to do some creature concepts for the TV Show Beowulf: Return to the Shieldlands. I worked alongside Milk VFX inhouse concept artist Grant Bonser during the character design process. These sculpts that I did are all pretty rough as this was done during the character concept stage. You can read a more in depth article about the VFX in Beowulf here