Painted Goblin

Going back to some more organic stuff after doing hard surface. Just having fun and grading like a maniac :-). Sculpted in Zbrush, textured in Substance painter and rendering done in blender, cycles as usual.

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Alien bust

Time to get back in the comfort zone with another alien bust. Sculpted in zbrush. Render and comp in blender. First time using the filmic LUT from the nightly build of blender.

 

alien bust 1alien bust 2alien bust 2 clayalien bust zbrush

Wanderer

Here’s a robot character design that I’ve made. I’ve been working on and off on this for some time now. It started out as a concept sculpt in zbrush, then a production model in blender. I used marvelous designer for the cloth. Textured in substance painter and finally rendered in blender, cycles. I also ended up doing a simple environment as well. The closeup stuff i done in blender and the mountains in the back is done in world machine.

wanderer-1wanderer-2wanderer-3wanderer-4wanderer-5wanderer-substance-painter-full-bodywanderer-substance-painter-closeupwanderer-render-scene-blenderwanderer-zbrush-concept

 

Below

I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.

Modeled in zbrush and Blender. Rendered in Blender, Cycles

below_finalComp

Robot

The world need more robots! Sculpted in Zbrush, textured in Substance painter and rendered in Blender, Cycles.

 

Robot concept by Daniel Bystedt. Zbrush, substance painter and blenderRobot concept by Daniel Bystedt. Zbrush, substance painter and blenderRobot concept by Daniel Bystedt. Zbrush, substance painter and blenderRobot concept by Daniel Bystedt. Zbrush, substance painter and blender

Speeder

I finally got to finish an old speeder that’s been lying around on my drive. It’s modeled with zbrush, textured in substance designer and rendered in blender, cycles